/
ReverseRandomAccessIterator`1.xml
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ReverseRandomAccessIterator`1.xml
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<Type Name="ReverseRandomAccessIterator<TValue>" FullName="Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator<TValue>">
<TypeSignature Language="C#" Value="public class ReverseRandomAccessIterator<TValue> : Microsoft.VisualC.StlClr.Generic.IRandomAccessIterator<TValue>" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit ReverseRandomAccessIterator`1<TValue> extends System.Object implements class Microsoft.VisualC.StlClr.Generic.IRandomAccessIterator`1<!TValue>" />
<TypeSignature Language="DocId" Value="T:Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator`1" />
<TypeSignature Language="VB.NET" Value="Public Class ReverseRandomAccessIterator(Of TValue)
Implements IRandomAccessIterator(Of TValue)" />
<TypeSignature Language="F#" Value="type ReverseRandomAccessIterator<'Value> = class
 interface IRandomAccessIterator<'Value>" />
<TypeSignature Language="C++ CLI" Value="generic <typename TValue>
public ref class ReverseRandomAccessIterator : Microsoft::VisualC::StlClr::Generic::IRandomAccessIterator<TValue>" />
<AssemblyInfo>
<AssemblyName>Microsoft.VisualC.STLCLR</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<TypeParameters>
<TypeParameter Name="TValue" />
</TypeParameters>
<Base>
<BaseTypeName>System.Object</BaseTypeName>
</Base>
<Interfaces>
<Interface>
<InterfaceName>Microsoft.VisualC.StlClr.Generic.IBaseIterator<TValue></InterfaceName>
</Interface>
<Interface>
<InterfaceName>Microsoft.VisualC.StlClr.Generic.IBidirectionalIterator<TValue></InterfaceName>
</Interface>
<Interface>
<InterfaceName>Microsoft.VisualC.StlClr.Generic.IForwardIterator<TValue></InterfaceName>
</Interface>
<Interface>
<InterfaceName>Microsoft.VisualC.StlClr.Generic.IInputIterator<TValue></InterfaceName>
</Interface>
<Interface>
<InterfaceName>Microsoft.VisualC.StlClr.Generic.IOutputIterator<TValue></InterfaceName>
</Interface>
<Interface>
<InterfaceName>Microsoft.VisualC.StlClr.Generic.IRandomAccessIterator<TValue></InterfaceName>
</Interface>
<Interface>
<InterfaceName>System.ICloneable</InterfaceName>
</Interface>
</Interfaces>
<Docs>
<typeparam name="TValue">The type of an element in the controlled sequence.</typeparam>
<summary>Provides an iterator that supports the following operations: moving forward one position by calling <c>operator--</c>, moving backward one position by calling <c>operator++</c>, accessing an element by using <c>operator[]</c>, and accessing an element by using pointer arithmetic.</summary>
<remarks>
<format type="text/markdown"><![CDATA[
## Remarks
[!INCLUDE[unnamed_parm](~/includes/unnamed-parm-md.md)]
]]></format>
</remarks>
</Docs>
<Members>
<MemberGroup MemberName=".ctor">
<AssemblyInfo>
<AssemblyName>Microsoft.VisualC.STLCLR</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Docs>
<summary>Allocates and initializes a new <see cref="T:Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator`1" /> object.</summary>
</Docs>
</MemberGroup>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public ReverseRandomAccessIterator ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator`1.#ctor" />
<MemberSignature Language="VB.NET" Value="Public Sub New ()" />
<MemberSignature Language="C++ CLI" Value="public:
 ReverseRandomAccessIterator();" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.VisualC.STLCLR</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Parameters />
<Docs>
<summary>Allocates and initializes a new <see cref="T:Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator`1" /> object.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public ReverseRandomAccessIterator (Microsoft.VisualC.StlClr.Generic.IRandomAccessIterator<TValue> _Iter);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class Microsoft.VisualC.StlClr.Generic.IRandomAccessIterator`1<!TValue> _Iter) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator`1.#ctor(Microsoft.VisualC.StlClr.Generic.IRandomAccessIterator{`0})" />
<MemberSignature Language="VB.NET" Value="Public Sub New (_Iter As IRandomAccessIterator(Of TValue))" />
<MemberSignature Language="F#" Value="new Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator<'Value> : Microsoft.VisualC.StlClr.Generic.IRandomAccessIterator<'Value> -> Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator<'Value>" Usage="new Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator<'Value> _Iter" />
<MemberSignature Language="C++ CLI" Value="public:
 ReverseRandomAccessIterator(Microsoft::VisualC::StlClr::Generic::IRandomAccessIterator<TValue> ^ _Iter);" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.VisualC.STLCLR</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Parameters>
<Parameter Name="_Iter" Type="Microsoft.VisualC.StlClr.Generic.IRandomAccessIterator<TValue>" />
</Parameters>
<Docs>
<param name="_Iter">An existing <see cref="T:Microsoft.VisualC.StlClr.Generic.IRandomAccessIterator`1" /> object to be copied to the current container.</param>
<summary>Allocates and initializes a new <see cref="T:Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator`1" /> object from an existing <see cref="T:Microsoft.VisualC.StlClr.Generic.IRandomAccessIterator`1" /> object.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public ReverseRandomAccessIterator (Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator<TValue> _Right);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator`1<!TValue> _Right) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator`1.#ctor(Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator{`0}|System.Runtime.CompilerServices.IsImplicitlyDereferenced)" />
<MemberSignature Language="VB.NET" Value="Public Sub New (_Right As ReverseRandomAccessIterator(Of TValue))" />
<MemberSignature Language="F#" Value="new Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator<'Value> : Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator<'Value> -> Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator<'Value>" Usage="new Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator<'Value> _Right" />
<MemberSignature Language="C++ CLI" Value="public:
 ReverseRandomAccessIterator(Microsoft::VisualC::StlClr::Generic::ReverseRandomAccessIterator<TValue> ^ _Right);" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.VisualC.STLCLR</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Parameters>
<Parameter Name="_Right" Type="Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator<TValue>" />
</Parameters>
<Docs>
<param name="_Right">An existing <see cref="T:Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator`1" /> object to be copied to the current container.</param>
<summary>Allocates and initializes a new <see cref="T:Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator`1" /> object from an existing <see cref="T:Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator`1" /> object.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="base">
<MemberSignature Language="C#" Value="public Microsoft.VisualC.StlClr.Generic.IRandomAccessIterator<TValue> base ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Microsoft.VisualC.StlClr.Generic.IRandomAccessIterator`1<!TValue> base() cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator`1.base" />
<MemberSignature Language="VB.NET" Value="Public Function base () As IRandomAccessIterator(Of TValue)" />
<MemberSignature Language="F#" Value="member this.base : unit -> Microsoft.VisualC.StlClr.Generic.IRandomAccessIterator<'Value>" Usage="reverseRandomAccessIterator.base " />
<MemberSignature Language="C++ CLI" Value="public:
 Microsoft::VisualC::StlClr::Generic::IRandomAccessIterator<TValue> ^ base();" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.VisualC.STLCLR</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.VisualC.StlClr.Generic.IRandomAccessIterator<TValue></ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Gets the underlying base iterator for the <see cref="T:Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator`1" /> object.</summary>
<returns>The underlying base iterator for the <see cref="T:Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator`1" /> object.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Clone">
<MemberSignature Language="C#" Value="public virtual object Clone ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance object Clone() cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator`1.Clone" />
<MemberSignature Language="VB.NET" Value="Public Overridable Function Clone () As Object" />
<MemberSignature Language="F#" Value="abstract member Clone : unit -> obj
override this.Clone : unit -> obj" Usage="reverseRandomAccessIterator.Clone " />
<MemberSignature Language="C++ CLI" Value="public:
 virtual System::Object ^ Clone();" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.VisualC.STLCLR</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Object</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Creates a copy of the current <see cref="T:Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator`1" /> object.</summary>
<returns>A copy of the current <see cref="T:Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator`1" /> object.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="container">
<MemberSignature Language="C#" Value="public virtual object container ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance object container() cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator`1.container" />
<MemberSignature Language="VB.NET" Value="Public Overridable Function container () As Object" />
<MemberSignature Language="F#" Value="abstract member container : unit -> obj
override this.container : unit -> obj" Usage="reverseRandomAccessIterator.container " />
<MemberSignature Language="C++ CLI" Value="public:
 virtual System::Object ^ container();" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.VisualC.STLCLR</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Object</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Gets the container that the iterator is traversing.</summary>
<returns>The container that the iterator is traversing.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<MemberGroup MemberName="distance">
<AssemblyInfo>
<AssemblyName>Microsoft.VisualC.STLCLR</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Docs>
<summary>Determines the distance between the element that the current iterator is pointing to and the element that the given iterator is pointing to.</summary>
</Docs>
</MemberGroup>
<Member MemberName="distance">
<MemberSignature Language="C#" Value="public virtual int distance (Microsoft.VisualC.StlClr.Generic.IRandomAccessIterator<TValue> _Right);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance int32 distance(class Microsoft.VisualC.StlClr.Generic.IRandomAccessIterator`1<!TValue> _Right) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator`1.distance(Microsoft.VisualC.StlClr.Generic.IRandomAccessIterator{`0})" />
<MemberSignature Language="VB.NET" Value="Public Overridable Function distance (_Right As IRandomAccessIterator(Of TValue)) As Integer" />
<MemberSignature Language="F#" Value="abstract member distance : Microsoft.VisualC.StlClr.Generic.IRandomAccessIterator<'Value> -> int
override this.distance : Microsoft.VisualC.StlClr.Generic.IRandomAccessIterator<'Value> -> int" Usage="reverseRandomAccessIterator.distance _Right" />
<MemberSignature Language="C++ CLI" Value="public:
 virtual int distance(Microsoft::VisualC::StlClr::Generic::IRandomAccessIterator<TValue> ^ _Right);" />
<MemberType>Method</MemberType>
<Implements>
<InterfaceMember>M:Microsoft.VisualC.StlClr.Generic.IRandomAccessIterator`1.distance(Microsoft.VisualC.StlClr.Generic.IRandomAccessIterator{`0})</InterfaceMember>
</Implements>
<AssemblyInfo>
<AssemblyName>Microsoft.VisualC.STLCLR</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="_Right" Type="Microsoft.VisualC.StlClr.Generic.IRandomAccessIterator<TValue>" />
</Parameters>
<Docs>
<param name="_Right">A valid iterator that points to the same container as the current iterator.</param>
<summary>Determines the distance between the element that the current iterator is pointing to and the element that the given iterator is pointing to.</summary>
<returns>The distance, in number of elements, between the element that the current iterator is pointing to and the element that <paramref name="_Right" /> is pointing to. This number is negative if <paramref name="_Right" /> points to an element that is before the element that the current iterator points to.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="distance">
<MemberSignature Language="C#" Value="public int distance (Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator<TValue> _Right);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance int32 distance(class Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator`1<!TValue> _Right) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator`1.distance(Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator{`0}|System.Runtime.CompilerServices.IsImplicitlyDereferenced)" />
<MemberSignature Language="VB.NET" Value="Public Function distance (_Right As ReverseRandomAccessIterator(Of TValue)) As Integer" />
<MemberSignature Language="F#" Value="member this.distance : Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator<'Value> -> int" Usage="reverseRandomAccessIterator.distance _Right" />
<MemberSignature Language="C++ CLI" Value="public:
 int distance(Microsoft::VisualC::StlClr::Generic::ReverseRandomAccessIterator<TValue> ^ _Right);" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.VisualC.STLCLR</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="_Right" Type="Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator<TValue>" />
</Parameters>
<Docs>
<param name="_Right">A valid iterator that points to the same container as the current iterator.</param>
<summary>Determines the distance between the element that the current iterator is pointing to and the element that the given iterator is pointing to.</summary>
<returns>The distance, in number of elements, between the element that the current iterator is pointing to and the element that <paramref name="_Right" /> is pointing to. This number is negative if <paramref name="_Right" /> points to an element that is before the element that the current iterator points to.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<MemberGroup MemberName="equal_to">
<AssemblyInfo>
<AssemblyName>Microsoft.VisualC.STLCLR</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Docs>
<summary>Determines whether two iterators are the same object.</summary>
</Docs>
</MemberGroup>
<Member MemberName="equal_to">
<MemberSignature Language="C#" Value="public virtual bool equal_to (Microsoft.VisualC.StlClr.Generic.IInputIterator<TValue> _Right);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance bool equal_to(class Microsoft.VisualC.StlClr.Generic.IInputIterator`1<!TValue> _Right) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator`1.equal_to(Microsoft.VisualC.StlClr.Generic.IInputIterator{`0})" />
<MemberSignature Language="VB.NET" Value="Public Overridable Function equal_to (_Right As IInputIterator(Of TValue)) As Boolean" />
<MemberSignature Language="F#" Value="abstract member equal_to : Microsoft.VisualC.StlClr.Generic.IInputIterator<'Value> -> bool
override this.equal_to : Microsoft.VisualC.StlClr.Generic.IInputIterator<'Value> -> bool" Usage="reverseRandomAccessIterator.equal_to _Right" />
<MemberSignature Language="C++ CLI" Value="public:
 virtual bool equal_to(Microsoft::VisualC::StlClr::Generic::IInputIterator<TValue> ^ _Right);" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.VisualC.STLCLR</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="_Right" Type="Microsoft.VisualC.StlClr.Generic.IInputIterator<TValue>" />
</Parameters>
<Docs>
<param name="_Right">The <see cref="T:Microsoft.VisualC.StlClr.Generic.IInputIterator`1" /> object to compare with the current <see cref="T:Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator`1" /> object.</param>
<summary>Determines whether the given <see cref="T:Microsoft.VisualC.StlClr.Generic.IInputIterator`1" /> object is the same as the current <see cref="T:Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator`1" /> object.</summary>
<returns>
<see langword="true" /> if the two iterators are the same object; otherwise, <see langword="false" />.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="equal_to">
<MemberSignature Language="C#" Value="public bool equal_to (Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator<TValue> _Right);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool equal_to(class Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator`1<!TValue> _Right) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator`1.equal_to(Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator{`0}|System.Runtime.CompilerServices.IsImplicitlyDereferenced)" />
<MemberSignature Language="VB.NET" Value="Public Function equal_to (_Right As ReverseRandomAccessIterator(Of TValue)) As Boolean" />
<MemberSignature Language="F#" Value="member this.equal_to : Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator<'Value> -> bool" Usage="reverseRandomAccessIterator.equal_to _Right" />
<MemberSignature Language="C++ CLI" Value="public:
 bool equal_to(Microsoft::VisualC::StlClr::Generic::ReverseRandomAccessIterator<TValue> ^ _Right);" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.VisualC.STLCLR</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="_Right" Type="Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator<TValue>" />
</Parameters>
<Docs>
<param name="_Right">The <see cref="T:Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator`1" /> object to compare with the current <see cref="T:Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator`1" /> object.</param>
<summary>Determines whether the given <see cref="T:Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator`1" /> object is the same as the current <see cref="T:Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator`1" /> object.</summary>
<returns>
<see langword="true" /> if the two <see cref="T:Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator`1" /> objects are the same object; otherwise, <see langword="false" />.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="get_bias">
<MemberSignature Language="C#" Value="public virtual int get_bias ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance int32 get_bias() cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator`1.get_bias" />
<MemberSignature Language="VB.NET" Value="Public Overridable Function get_bias () As Integer" />
<MemberSignature Language="F#" Value="abstract member get_bias : unit -> int
override this.get_bias : unit -> int" Usage="reverseRandomAccessIterator.get_bias " />
<MemberSignature Language="C++ CLI" Value="public:
 virtual int get_bias();" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.VisualC.STLCLR</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Gets the bias of the iterator. The bias is the offset of the iterator from element zero.</summary>
<returns>The bias of the iterator.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="get_cref">
<MemberSignature Language="C#" Value="public virtual ref TValue get_cref ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance !TValue get_cref() cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator`1.get_cref" />
<MemberSignature Language="VB.NET" Value="Public Overridable Function get_cref () As TValue" />
<MemberSignature Language="F#" Value="abstract member get_cref : unit -> 'Value
override this.get_cref : unit -> 'Value" Usage="reverseRandomAccessIterator.get_cref " />
<MemberSignature Language="C++ CLI" Value="public:
 virtual TValue % get_cref();" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.VisualC.STLCLR</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue RefType="Ref">
<ReturnType>TValue</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Returns a constant reference to the element that the iterator is currently pointing to.</summary>
<returns>A constant reference to the element that the iterator is currently pointing to.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="get_node">
<MemberSignature Language="C#" Value="public virtual object get_node ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance object get_node() cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator`1.get_node" />
<MemberSignature Language="VB.NET" Value="Public Overridable Function get_node () As Object" />
<MemberSignature Language="F#" Value="abstract member get_node : unit -> obj
override this.get_node : unit -> obj" Usage="reverseRandomAccessIterator.get_node " />
<MemberSignature Language="C++ CLI" Value="public:
 virtual System::Object ^ get_node();" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.VisualC.STLCLR</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Object</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Gets the node, or element, that the iterator is pointing to.</summary>
<returns>The node that the iterator is pointing to.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="get_ref">
<MemberSignature Language="C#" Value="public virtual ref TValue get_ref ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance !TValue get_ref() cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator`1.get_ref" />
<MemberSignature Language="VB.NET" Value="Public Overridable Function get_ref () As TValue" />
<MemberSignature Language="F#" Value="abstract member get_ref : unit -> 'Value
override this.get_ref : unit -> 'Value" Usage="reverseRandomAccessIterator.get_ref " />
<MemberSignature Language="C++ CLI" Value="public:
 virtual TValue % get_ref();" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.VisualC.STLCLR</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue RefType="Ref">
<ReturnType>TValue</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Returns a reference to the element that the iterator is currently pointing to.</summary>
<returns>A reference to the element that the iterator is currently pointing to.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Item">
<MemberSignature Language="C#" Value="public TValue this[int _Pos] { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance !TValue Item(int32)" />
<MemberSignature Language="DocId" Value="P:Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator`1.Item(System.Int32)" />
<MemberSignature Language="VB.NET" Value="Default Public Property Item(_Pos As Integer) As TValue" />
<MemberSignature Language="F#" Value="member this.Item(int) : 'Value with get, set" Usage="Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator<'Value>.Item" />
<MemberSignature Language="C++ CLI" Value="public:
 property TValue default[int] { TValue get(int _Pos); void set(int _Pos, TValue value); };" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.VisualC.STLCLR</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>TValue</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="_Pos" Type="System.Int32" />
</Parameters>
<Docs>
<param name="_Pos">The position of the element to access.</param>
<summary>Accesses the element at the given position in the container.</summary>
<value>The element at the given position in the container.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<MemberGroup MemberName="less_than">
<AssemblyInfo>
<AssemblyName>Microsoft.VisualC.STLCLR</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Docs>
<summary>Determines whether the current iterator is pointing to an element in the container that is before the element that a given iterator points to.</summary>
</Docs>
</MemberGroup>
<Member MemberName="less_than">
<MemberSignature Language="C#" Value="public virtual bool less_than (Microsoft.VisualC.StlClr.Generic.IRandomAccessIterator<TValue> _Right);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance bool less_than(class Microsoft.VisualC.StlClr.Generic.IRandomAccessIterator`1<!TValue> _Right) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator`1.less_than(Microsoft.VisualC.StlClr.Generic.IRandomAccessIterator{`0})" />
<MemberSignature Language="VB.NET" Value="Public Overridable Function less_than (_Right As IRandomAccessIterator(Of TValue)) As Boolean" />
<MemberSignature Language="F#" Value="abstract member less_than : Microsoft.VisualC.StlClr.Generic.IRandomAccessIterator<'Value> -> bool
override this.less_than : Microsoft.VisualC.StlClr.Generic.IRandomAccessIterator<'Value> -> bool" Usage="reverseRandomAccessIterator.less_than _Right" />
<MemberSignature Language="C++ CLI" Value="public:
 virtual bool less_than(Microsoft::VisualC::StlClr::Generic::IRandomAccessIterator<TValue> ^ _Right);" />
<MemberType>Method</MemberType>
<Implements>
<InterfaceMember>M:Microsoft.VisualC.StlClr.Generic.IRandomAccessIterator`1.less_than(Microsoft.VisualC.StlClr.Generic.IRandomAccessIterator{`0})</InterfaceMember>
</Implements>
<AssemblyInfo>
<AssemblyName>Microsoft.VisualC.STLCLR</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="_Right" Type="Microsoft.VisualC.StlClr.Generic.IRandomAccessIterator<TValue>" />
</Parameters>
<Docs>
<param name="_Right">A valid iterator that points to the same container as the current iterator.</param>
<summary>Determines whether the current iterator is pointing to an element in the container that is before the element that the given iterator points to.</summary>
<returns>
<see langword="true" /> if the current iterator is pointing to an element that comes before the element that <paramref name="_Right" /> is pointing to; otherwise, <see langword="false" />.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="less_than">
<MemberSignature Language="C#" Value="public bool less_than (Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator<TValue> _Right);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool less_than(class Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator`1<!TValue> _Right) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator`1.less_than(Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator{`0}|System.Runtime.CompilerServices.IsImplicitlyDereferenced)" />
<MemberSignature Language="VB.NET" Value="Public Function less_than (_Right As ReverseRandomAccessIterator(Of TValue)) As Boolean" />
<MemberSignature Language="F#" Value="member this.less_than : Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator<'Value> -> bool" Usage="reverseRandomAccessIterator.less_than _Right" />
<MemberSignature Language="C++ CLI" Value="public:
 bool less_than(Microsoft::VisualC::StlClr::Generic::ReverseRandomAccessIterator<TValue> ^ _Right);" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.VisualC.STLCLR</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="_Right" Type="Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator<TValue>" />
</Parameters>
<Docs>
<param name="_Right">A valid iterator that points to the same container as the current iterator.</param>
<summary>Determines whether the current iterator is pointing to an element in the container that is before the element that the given iterator points to.</summary>
<returns>
<see langword="true" /> if the current iterator is pointing to an element that comes before the element that <paramref name="_Right" /> is pointing to; otherwise, <see langword="false" />.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="move">
<MemberSignature Language="C#" Value="public virtual int move (int _Offset);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance int32 move(int32 _Offset) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator`1.move(System.Int32)" />
<MemberSignature Language="VB.NET" Value="Public Overridable Function move (_Offset As Integer) As Integer" />
<MemberSignature Language="F#" Value="abstract member move : int -> int
override this.move : int -> int" Usage="reverseRandomAccessIterator.move _Offset" />
<MemberSignature Language="C++ CLI" Value="public:
 virtual int move(int _Offset);" />
<MemberType>Method</MemberType>
<Implements>
<InterfaceMember>M:Microsoft.VisualC.StlClr.Generic.IRandomAccessIterator`1.move(System.Int32)</InterfaceMember>
</Implements>
<AssemblyInfo>
<AssemblyName>Microsoft.VisualC.STLCLR</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="_Offset" Type="System.Int32" />
</Parameters>
<Docs>
<param name="_Offset">The number of elements to traverse. To move the iterator forward, specify a negative number. To move the iterator backward, use a positive number.</param>
<summary>Moves the iterator by the given number of elements.</summary>
<returns>The actual number of elements traversed. This number will differ from <paramref name="_Offset" /> if the beginning or end of the container is reached before iterating the desired number of elements.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="next">
<MemberSignature Language="C#" Value="public virtual void next ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void next() cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator`1.next" />
<MemberSignature Language="VB.NET" Value="Public Overridable Sub next ()" />
<MemberSignature Language="F#" Value="abstract member next : unit -> unit
override this.next : unit -> unit" Usage="reverseRandomAccessIterator.next " />
<MemberSignature Language="C++ CLI" Value="public:
 virtual void next();" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.VisualC.STLCLR</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Increments the reverse iterator to the next position in the underlying container, or to the first position in front of the beginning of container if the container has been completely traversed.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<MemberGroup MemberName="op_Addition">
<AssemblyInfo>
<AssemblyName>Microsoft.VisualC.STLCLR</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Docs>
<summary>Increments the reverse iterator by the given number of elements.</summary>
</Docs>
</MemberGroup>
<Member MemberName="op_Addition">
<MemberSignature Language="C#" Value="public void operator + (ref Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator<TValue> unnamedParam1, int _Right);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname instance void op_Addition(class Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator`1<!TValue>& unnamedParam1, int32 _Right) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator`1.op_Addition(Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator{`0}@,System.Int32)" />
<MemberSignature Language="VB.NET" Value="Public Operator + (ByRef unnamedParam1 As ReverseRandomAccessIterator(Of TValue), _Right As Integer) As Void" />
<MemberSignature Language="F#" Value="member this.( + ) : ReverseRandomAccessIterator * int -> unit" Usage="unnamedParam1 + _Right" />
<MemberSignature Language="C++ CLI" Value="public:
 void ^ operator +(Microsoft::VisualC::StlClr::Generic::ReverseRandomAccessIterator<TValue> ^ % unnamedParam1, int _Right);" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.VisualC.STLCLR</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="unnamedParam1" Type="Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator<TValue>" RefType="ref" />
<Parameter Name="_Right" Type="System.Int32" />
</Parameters>
<Docs>
<param name="unnamedParam1">The current iterator.</param>
<param name="_Right">The number of elements to increment.</param>
<summary>Increments the reverse iterator by the given number of elements. The integer parameter is specified on the right side of the addition operator.</summary>
<returns>An iterator.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="op_Addition">
<MemberSignature Language="C#" Value="public static void operator + (ref Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator<TValue> unnamedParam1, int _Left, Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator<TValue> _Right);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig specialname void op_Addition(class Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator`1<!TValue>& unnamedParam1, int32 _Left, class Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator`1<!TValue> _Right) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator`1.op_Addition(Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator{`0}@,System.Int32,Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator{`0}|System.Runtime.CompilerServices.IsImplicitlyDereferenced)" />
<MemberSignature Language="VB.NET" Value="Public Shared Operator + (ByRef unnamedParam1 As ReverseRandomAccessIterator(Of TValue), _Left As Integer, _Right As ReverseRandomAccessIterator(Of TValue)) As Void" />
<MemberSignature Language="F#" Value="static member ( + ) : ReverseRandomAccessIterator * int * Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator<'Value> -> unit" Usage="unnamedParam1 + _Left _Right" />
<MemberSignature Language="C++ CLI" Value="public:
 static void ^ operator +(Microsoft::VisualC::StlClr::Generic::ReverseRandomAccessIterator<TValue> ^ % unnamedParam1, int _Left, Microsoft::VisualC::StlClr::Generic::ReverseRandomAccessIterator<TValue> ^ _Right);" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.VisualC.STLCLR</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Design", "CA1000")]</AttributeName>
<AttributeName Language="F#">[<System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Design", "CA1000")>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="unnamedParam1" Type="Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator<TValue>" RefType="ref" />
<Parameter Name="_Left" Type="System.Int32" />
<Parameter Name="_Right" Type="Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator<TValue>" />
</Parameters>
<Docs>
<param name="unnamedParam1">The current iterator.</param>
<param name="_Left">The number of elements to increment.</param>
<param name="_Right">The iterator to increment.</param>
<summary>Increments the reverse iterator by the given number of elements. The integer parameter is specified on the left side of the addition operator.</summary>
<returns>An iterator.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="op_Assign">
<MemberSignature Language="C#" Value="public Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator<TValue> op_Assign (Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator<TValue> _Right);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname instance class Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator`1<!TValue> op_Assign(class Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator`1<!TValue> _Right) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator`1.op_Assign(Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator{`0}|System.Runtime.CompilerServices.IsImplicitlyDereferenced)" />
<MemberSignature Language="VB.NET" Value="Public op_Assign (_Right As ReverseRandomAccessIterator(Of TValue)) As ReverseRandomAccessIterator(Of TValue)" />
<MemberSignature Language="F#" Value="member this.op_Assign : Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator<'Value> -> Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator<'Value>" Usage="reverseRandomAccessIterator.op_Assign _Right" />
<MemberSignature Language="C++ CLI" Value="public:
 Microsoft::VisualC::StlClr::Generic::ReverseRandomAccessIterator<TValue> ^ op_Assign(Microsoft::VisualC::StlClr::Generic::ReverseRandomAccessIterator<TValue> ^ _Right);" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.VisualC.STLCLR</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator<TValue></ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="_Right" Type="Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator<TValue>" />
</Parameters>
<Docs>
<param name="_Right">The <see cref="T:Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator`1" /> object to assign to the current object.</param>
<summary>Assigns the given <see cref="T:Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator`1" /> object to the current object.</summary>
<returns>The current object (*this).</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<MemberGroup MemberName="op_Decrement">
<AssemblyInfo>
<AssemblyName>Microsoft.VisualC.STLCLR</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Docs>
<summary>Decrements the reverse iterator by one element.</summary>
</Docs>
</MemberGroup>
<Member MemberName="op_Decrement">
<MemberSignature Language="C#" Value="public void operator -- (ref Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator<TValue> unnamedParam1);" />
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<MemberSignature Language="VB.NET" Value="Public op_Decrement (ByRef unnamedParam1 As ReverseRandomAccessIterator(Of TValue)) As Void" />
<MemberSignature Language="F#" Value="member this.op_Decrement : ReverseRandomAccessIterator -> unit" Usage="reverseRandomAccessIterator.op_Decrement unnamedParam1" />
<MemberSignature Language="C++ CLI" Value="public:
 void ^ operator --(Microsoft::VisualC::StlClr::Generic::ReverseRandomAccessIterator<TValue> ^ % unnamedParam1);" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.VisualC.STLCLR</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
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<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="unnamedParam1" Type="Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator<TValue>" RefType="ref" />
</Parameters>
<Docs>
<param name="unnamedParam1">The current iterator.</param>
<summary>Decrements the reverse iterator by one element. This is the prefix version of the decrement operator.</summary>
<returns>An iterator.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="op_Decrement">
<MemberSignature Language="C#" Value="public void operator -- (ref Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator<TValue> , int );" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname instance class System.void op_Decrement(class Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator`1<!TValue>& , int32 ) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator`1.op_Decrement(Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator{`0}@,System.Int32)" />
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<MemberSignature Language="C++ CLI" Value="public:
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<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.VisualC.STLCLR</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
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<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="" Type="System.Int32" RefType="ref" />
<Parameter Name="A_0" Type="System.Int32" />
</Parameters>
<Docs>
<param name="">A reference to the current iterator.</param>
<param name="A_0">An unused parameter that indicates this is the postfix version of the operator.</param>
<summary>Decrements the reverse iterator by one element. This is the postfix version of the decrement operator.</summary>
<returns>An iterator.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="op_Equality">
<MemberSignature Language="C#" Value="public bool operator == (Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator<TValue> _Right);" />
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<MemberSignature Language="VB.NET" Value="Public Operator == (_Right As ReverseRandomAccessIterator(Of TValue)) As Boolean" />
<MemberSignature Language="F#" Value="member this.( = ) : Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator<'Value> -> bool" Usage="= _Right" />
<MemberSignature Language="C++ CLI" Value="public:
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<MemberType>Method</MemberType>
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<AssemblyName>Microsoft.VisualC.STLCLR</AssemblyName>
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<AssemblyVersion>2.0.0.0</AssemblyVersion>
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<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="_Right" Type="Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator<TValue>" />
</Parameters>
<Docs>
<param name="_Right">The <see cref="T:Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator`1" /> object to compare with the current <see cref="T:Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator`1" /> object.</param>
<summary>Determines whether two iterators are the same object.</summary>
<returns>
<see langword="true" /> if the two iterators are the same object; otherwise, <see langword="false" />.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="op_GreaterThan">
<MemberSignature Language="C#" Value="public bool operator > (Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator<TValue> _Right);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname instance bool op_GreaterThan(class Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator`1<!TValue> _Right) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator`1.op_GreaterThan(Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator{`0}|System.Runtime.CompilerServices.IsImplicitlyDereferenced)" />
<MemberSignature Language="VB.NET" Value="Public Operator > (_Right As ReverseRandomAccessIterator(Of TValue)) As Boolean" />
<MemberSignature Language="F#" Value="member this.( > ) : Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator<'Value> -> bool" Usage="> _Right" />
<MemberSignature Language="C++ CLI" Value="public:
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<MemberType>Method</MemberType>
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<AssemblyName>Microsoft.VisualC.STLCLR</AssemblyName>
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<AttributeName Language="F#">[<System.Runtime.TargetedPatchingOptOut("Performance critical to inline this type of method across NGen image boundaries")>]</AttributeName>
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<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="_Right" Type="Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator<TValue>" />
</Parameters>
<Docs>
<param name="_Right">The iterator to compare with the left-side iterator.</param>
<summary>Determines whether the position of the left-side iterator is greater than the position of the given right-side iterator.</summary>
<returns>
<see langword="true" /> if the left-side iterator is greater than the given right-side iterator; otherwise, <see langword="false" />.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="op_GreaterThanOrEqual">
<MemberSignature Language="C#" Value="public bool operator >= (Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator<TValue> _Right);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname instance bool op_GreaterThanOrEqual(class Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator`1<!TValue> _Right) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator`1.op_GreaterThanOrEqual(Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator{`0}|System.Runtime.CompilerServices.IsImplicitlyDereferenced)" />
<MemberSignature Language="VB.NET" Value="Public Operator >= (_Right As ReverseRandomAccessIterator(Of TValue)) As Boolean" />
<MemberSignature Language="F#" Value="member this.( >= ) : Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator<'Value> -> bool" Usage=">= _Right" />
<MemberSignature Language="C++ CLI" Value="public:
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<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.VisualC.STLCLR</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
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<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="_Right" Type="Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator<TValue>" />
</Parameters>
<Docs>
<param name="_Right">The iterator to compare with the left-side iterator.</param>
<summary>Determines whether the position of the left-side iterator is greater than or equal to the position of the given right-side iterator.</summary>
<returns>
<see langword="true" /> if the left-side iterator is greater than or equal to the given right-side iterator; otherwise, <see langword="false" />.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="op_Implicit">
<MemberSignature Language="C#" Value="public implicit operator Microsoft.VisualC.StlClr.Generic.IRandomAccessIterator<TValue> ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname instance class Microsoft.VisualC.StlClr.Generic.IRandomAccessIterator`1<!TValue> op_Implicit() cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator`1.op_Implicit~Microsoft.VisualC.StlClr.Generic.IRandomAccessIterator{`0}" />
<MemberSignature Language="VB.NET" Value="Public Widening Operator CType () As IRandomAccessIterator(Of TValue)" />
<MemberSignature Language="F#" Value="member this.op_Implicit : unit -> Microsoft.VisualC.StlClr.Generic.IRandomAccessIterator<'Value>" Usage="reverseRandomAccessIterator.op_Implicit " />
<MemberSignature Language="C++ CLI" Value="public:
 operator Microsoft::VisualC::StlClr::Generic::IRandomAccessIterator<TValue> ^();" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.VisualC.STLCLR</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
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<ReturnValue>
<ReturnType>Microsoft.VisualC.StlClr.Generic.IRandomAccessIterator<TValue></ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Converts a <see cref="T:Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator`1" /> to an <see cref="T:Microsoft.VisualC.StlClr.Generic.IRandomAccessIterator`1" />.</summary>
<returns>The current iterator as an <see cref="T:Microsoft.VisualC.StlClr.Generic.IRandomAccessIterator`1" />.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<MemberGroup MemberName="op_Increment">
<AssemblyInfo>
<AssemblyName>Microsoft.VisualC.STLCLR</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Docs>
<summary>Increments the reverse iterator by one element.</summary>
</Docs>
</MemberGroup>
<Member MemberName="op_Increment">
<MemberSignature Language="C#" Value="public void operator ++ (ref Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator<TValue> unnamedParam1);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname instance void op_Increment(class Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator`1<!TValue>& unnamedParam1) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator`1.op_Increment(Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator{`0}@)" />
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<MemberSignature Language="F#" Value="member this.op_Increment : ReverseRandomAccessIterator -> unit" Usage="reverseRandomAccessIterator.op_Increment unnamedParam1" />
<MemberSignature Language="C++ CLI" Value="public:
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<MemberType>Method</MemberType>
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<AssemblyName>Microsoft.VisualC.STLCLR</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
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<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="unnamedParam1" Type="Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator<TValue>" RefType="ref" />
</Parameters>
<Docs>
<param name="unnamedParam1">The current iterator.</param>
<summary>Increments the reverse iterator by one element. This is the prefix version of the increment operator.</summary>
<returns>An iterator.</returns>
<remarks>To be added.</remarks>
</Docs>
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<Member MemberName="op_Increment">
<MemberSignature Language="C#" Value="public void operator ++ (ref Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator<TValue> , int );" />
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<MemberSignature Language="C++ CLI" Value="public:
 void ^ operator ++(Microsoft::VisualC::StlClr::Generic::ReverseRandomAccessIterator<TValue> ^ % , int );" />
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<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.VisualC.STLCLR</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
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<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="" Type="System.Int32" RefType="ref" />
<Parameter Name="A_0" Type="System.Int32" />
</Parameters>
<Docs>
<param name="">A reference to the current iterator.</param>
<param name="A_0">An unused parameter that indicates this is the postfix version of the operator.</param>
<summary>Increments the reverse iterator by one element. This is the postfix version of the increment operator.</summary>
<returns>An iterator.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="op_Inequality">
<MemberSignature Language="C#" Value="public bool operator != (Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator<TValue> _Right);" />
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<MemberSignature Language="C++ CLI" Value="public:
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<AssemblyVersion>2.0.0.0</AssemblyVersion>
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<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="_Right" Type="Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator<TValue>" />
</Parameters>
<Docs>
<param name="_Right">The <see cref="T:Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator`1" /> object to compare with the current <see cref="T:Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator`1" /> object.</param>
<summary>Determines whether the given <see cref="T:Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator`1" /> object differs from the current <see cref="T:Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator`1" /> object.</summary>
<returns>
<see langword="true" /> if the two iterators are different objects; otherwise, <see langword="false" />.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="op_LessThan">
<MemberSignature Language="C#" Value="public bool operator < (Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator<TValue> _Right);" />
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<MemberSignature Language="C++ CLI" Value="public:
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<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
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<Parameters>
<Parameter Name="_Right" Type="Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator<TValue>" />
</Parameters>
<Docs>
<param name="_Right">The iterator to compare with the left-side iterator.</param>
<summary>Determines whether the position of the left-side iterator is less than the position of the given right-side iterator.</summary>
<returns>
<see langword="true" /> if the left-side iterator is less than the given right-side iterator; otherwise, <see langword="false" />.</returns>
<remarks>To be added.</remarks>
</Docs>
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<Member MemberName="op_LessThanOrEqual">
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<Parameter Name="_Right" Type="Microsoft.VisualC.StlClr.Generic.ReverseRandomAccessIterator<TValue>" />
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<Docs>
<param name="_Right">The iterator to compare with the left-side iterator.</param>
<summary>Determines whether the position of the left-side iterator is less than or equal to the position of the given right-side iterator.</summary>
<returns>
<see langword="true" /> if the left-side iterator is less than or equal to the given right-side iterator; otherwise, <see langword="false" />.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="op_MemberSelection">
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<Attribute>
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